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Development History


This is Zelda Classic's Development History. All reported versions of this program's existence are found in the archives towards the end of this page. There are some gaps in the history, but for the most part, it's accurate, and the most definitive version of the ZC beta history that exists. If you're able to fill in any of the holes, please email DarkDragon.

When this page loads, the most current entry is displayed. Click on any of our archived posts to view them.

Archived Version Reports

Zelda Classic 2.5 Build 1071 WindowsSeptember.20.2009
* Fixed the bugs where the 'Goto If' string codes wouldn't set the string's tile backdrop correctly, and would skip over or print incorrect symbols regardless of what happened.

* Now, duplicate strings are generated immediately after the original string in the list... thus saving a certain amount of repositioning.

* Now, right-clicking in the combo selector brings up a menu offering two choices: edit the individual combo, or open the Combo Editor at that combo's page.

* Fixed the bug where Link kept holding his sword while stepping down a Cave combo.

* Now, a Ring item with a damage divisor of 0 will make Link immune to damage rather than crashing ZC. This goes for Peril Rings too. (That would be interesting.)

* Fixed the bug where the preview pane in the screen Enemies dialog was absent.

* Large Mode: enlarged the Autolayer Setup dialog.

* Fixed the bug where Screen->TriggerSecrets() wouldn't compile correctly.

* ZScript: added Game->End(). When this command is run, ZC immediately ends the entire game without saving and goes to the file select screen. What could you use this for? ...Maybe you could put it at the end of a custom 'game over' or 'end of demo' sequence?

* Added a combo type: Eyeball (4-Way). It only needs tiles for the four cardinal directions. It works a bit differently to the other eyeballs - the tilesheet direction order is up, down, left, right. What this means is that you can use 'n-frame 4-dir' enemy tiles as Eyeball combo tiles with no alteration! That's convenient. (P.S: The other Eyeball types are renamed '8-Way'.)

* Fixed the bug where, with a Save Game combo in a dark room, entering the Save Game prompt then selecting 'Don't Save' would cause the room to become lit inexplicably.

* Now, Whistle items with an invalid Warp Ring number (one that isn't between 1 and 8) will never create whirlwinds.

* Fixed the Super Bomb's damage to Link. It is now at 8 instead of 10.

* The Bomb and Super Bomb's Misc. 3 value now determines the damage done to Link when the 'Bombs Hurt Link' rule is set. (Setting these to negative values will presumably heal Link. If you can think of an in-game reason for this to happen, full speed to you.)

* Added some space-saving functions to std.zh - CreateNPCAt, CreateItemAt, CreateLWeaponAt and CreateEWeaponAt.

* Fixed the Whisp Ring so that its default values are correct, and that its Item Editor values are actually used in the game. Because until now, they weren't!

* Fixed the bug where FFCs with inherent Secret Tile Flags wouldn't change when Screen Secrets was triggered.

* Fixed the bug where individual FFCs pasted anew into a screen weren't being saved in the quest file.

* Default Template: Fixed those two counters in the passive B subscreens.

* Fixed the bug where a bunch of string control codes were being displayed wrongly in the String Editor.

* Fixed the bug where setting Screen->ComboD would not update spinning tiles.

* ZScript no longer uses floating point arithmetic in multiplication, division or modulus operations.

* Finished implementing setting of InputMouseX/Y, which should now work correctly.

* Added 'Game->DMapFlags[]' and some script-specific DMap flags, which should be the next best thing to having actual DMap scripts.

* Gave the final sprite - Link - its Misc array. You could argue that this is pretty pointless, but seeing as Link inherits his miscellaneous variables from the sprite class anyway I thought it wouldn't hurt.

* npc, lweapon and eweapon now have a 'CollDetection' bool, with which you can turn off their collision detection.

* Renamed Link->Invincible to Link->CollDetection to be consistent with this (sorry if you were using it).

* Screen->TriggerSecrets() (which was in the last build, if you happened to stumble across it) now works.

* Added the maximum number of drawing commands, and some information about the maximum size of variables to std.zh.

* Added 'OnSidePlatform' to std.zh, which uses (pretty much) the same method as the internal code.

* Documented Waitdraw, which we've had for a while...

* Fixed the bug where passageway warps to different DMaps would use the current DMap's offset rather than the destination DMap's offset.

* Now, if, via placed and inherent combos, you have a Secret Tile or Armos->Secret type flag and a Hammer or Strike flag in the same spot, and you hammer-pound the spot, the Secret Tile / Armos->Secret flag will no longer take precedence over the Hammer/Strike flag.

* Fixed the bug where 2.10 and earlier quests had their Ghini Transparency and Ghini Flickering Quest Rules set to the opposite of what they ought to be.

* Fixed the Wall Master's movement. Now, if their Misc. 1 is 1, they will advance farther from the screen edge depending on their Step speed. If not, they will only advance two tiles from the edge regardless as to how swift they are.

* Large Mode: enlarged the Init Data/Link Data dialog, AND all of the pop-up alert boxes. This applies to both ZQuest and Zelda Classic. Note: largeness of Zelda Classic depends on your settings.

* Also enlarged the Quest Info, Controls, Quest MIDI Info, and some Cheat dialogs.


Archives:
November.21.2009 - Zelda Classic 2.5 Build 1101 Mac OS X
November.17.2009 - Zelda Classic 2.5 Build 1099 Windows
November.10.2009 - Zelda Classic 2.5 Build 1095 Windows
November.08.2009 - Zelda Classic 2.5 Build 1094 Mac OS X
October.25.2009 - Zelda Classic 2.5 Build 1090 Mac OS X
October.24.2009 - Zelda Classic 2.5 Build 1089 Windows
October.19.2009 - Zelda Classic 2.5 Build 1086 Windows
October.19.2009 - Zelda Classic 2.5 Build 1085 Linux
October.16.2009 - Zelda Classic 2.5 Build 1082 Windows
October.13.2009 - Zelda Classic 2.5 Build 1079 Mac OS X
October.09.2009 - Zelda Classic 2.5 Build 1076 Mac OS X
September.27.2009 - Zelda Classic 2.5 Build 1075 Mac OS X
September.26.2009 - Zelda Classic 2.5 Build 1074 Windows
September.21.2009 - Zelda Classic 2.5 Build 1072 Windows
September.20.2009 - Zelda Classic 2.5 Build 1071 Windows
August.27.2009 - Zelda Classic 2.5 Build 1065 Windows
August.20.2009 - Zelda Classic 2.5 Build 1057 Windows
August.20.2009 - Zelda Classic 2.5 Build 1056 Linux
August.13.2009 - Zelda Classic 2.5 Build 1046 Windows
August.13.2009 - Zelda Classic 2.5 Build 1045 Windows
August.13.2009 - Zelda Classic 2.5 Build 1042 Linux
August.13.2009 - Zelda Classic 2.5 Build 1038 Windows
August.13.2009 - Zelda Classic 2.5 Build 1032 Windows
August.13.2009 - Zelda Classic 2.5 Build 1030 Windows
August.13.2009 - Zelda Classic 2.5 Build 1028 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1025 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1018 Windows
August.13.2009 - Zelda Classic 2.5 Build 1015 Windows
August.13.2009 - Zelda Classic 2.5 Build 1010 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1008 Windows
August.13.2009 - Zelda Classic 2.5 Build 1007 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1005 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1001 Windows, Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 997 Linux
August.13.2009 - Zelda Classic 2.5 Build 987 Windows
August.13.2009 - Zelda Classic 2.5 Build 982 Windows
March.19.2009 - Zelda Classic 2.5 Build 980 Windows
March.18.2009 - Zelda Classic 2.5 Build 979 Windows
March.16.2009 - Zelda Classic 2.5 Build 976 Windows
March.16.2009 - Zelda Classic 2.5 Build 971 Windows
March.16.2009 - Zelda Classic 2.5 Build 967 Windows
March.10.2009 - Zelda Classic 2.5 Build 964 Windows
February.21.2009 - Zelda Classic 2.5 Build 956 Windows
February.04.2009 - Zelda Classic 2.5 Build 946 Windows, Linux
February.04.2009 - Zelda Classic 2.5 Build 944 Windows, Linux
January.14.2009 - Zelda Classic 2.5 Build 935 Windows
January.11.2009 - Zelda Classic 2.5 Build 928 Windows
January.03.2009 - Zelda Classic 2.5 Build 922/923 Windows
January.03.2009 - Zelda Classic 2.5 Build 919 Mac OS X
December.15.2008 - Zelda Classic 2.5 Build 910 Windows, Linux
December.10.2008 - Zelda Classic 2.5 Build 908 Windows
December.10.2008 - Zelda Classic 2.5 Build 907 Linux
December.09.2008 - Zelda Classic 2.5 Build 906 Windows
December.09.2008 - Zelda Classic 2.5 Build 904 Linux
December.09.2008 - Zelda Classic 2.5 Build 901 Windows
December.02.2008 - Zelda Classic 2.5 Build 899 Windows
November.27.2008 - Zelda Classic 2.5 Build 896 Mac OS X
October.27.2008 - Zelda Classic 2.5 Build 887 Windows
October.23.2008 - Zelda Classic 2.5 Build 885 Windows
September.04.2008 - Zelda Classic 2.5 Build 863 Windows
September.04.2008 - Zelda Classic 2.5 Build 859 Windows
July.23.2008 - Zelda Classic 2.5 Build 846 Windows
July.20.2008 - Zelda Classic 2.5 Build 842 Windows
June.27.2008 - Zelda Classic 2.5 Build 819 Windows
June.12.2008 - Zelda Classic 2.5 Build 816 Windows
June.08.2008 - Zelda Classic 2.5 Build 813 Windows
June.07.2008 - Zelda Classic 2.5 Build 809 Windows
May.07.2008 - Zelda Classic 2.5 Build 798 Windows
April.30.2008 - Zelda Classic 2.5 Build 796 Windows
April.29.2008 - Zelda Classic 2.5 Build 794 Linux
April.29.2008 - Zelda Classic 2.5 Build 788 Windows
April.14.2008 - Zelda Classic 2.5 Build 780 Windows
April.10.2008 - Zelda Classic 2.5 Build 777 Windows
February.29.2008 - Zelda Classic 2.5 Build 758 Windows
February.23.2008 - Zelda Classic 2.5 Build 743 Windows
February.23.2008 - Zelda Classic 2.5 Build 742 Windows
February.19.2008 - Zelda Classic 2.5 Build 738 Windows
February.10.2008 - Zelda Classic 2.5 Build 735 Windows
January.29.2008 - Zelda Classic 2.5 Build 731 Windows
January.29.2008 - Zelda Classic 2.5 Build 730 Linux
January.29.2008 - Zelda Classic 2.5 Build 728 Linux
January.29.2008 - Zelda Classic 2.5 Build 726 Windows
January.26.2008 - Zelda Classic 2.5 Build 724 Windows
January.13.2008 - Zelda Classic 2.5 Build 718 Windows
January.13.2008 - Zelda Classic 2.5 Build 716 Mac OS X
January.13.2008 - Zelda Classic 2.5 Build 712 Linux
December.30.2007 - Zelda Classic 2.5 Build 704 Windows
December.11.2007 - Zelda Classic 2.5 Build 693 Windows
November.25.2007 - Zelda Classic 2.5 Build 679 Windows
November.22.2007 - Zelda Classic 2.5 Build 675 Windows
November.20.2007 - Zelda Classic 2.5 Build 673 Linux
November.19.2007 - Zelda Classic 2.5 Build 672 Windows
November.18.2007 - Zelda Classic 2.5 build 668 Windows
November.13.2007 - Zelda Classic 2.5 Build 660 Windows
November.06.2007 - Zelda Classic 2.5 build 655 Windows
October.28.2007 - Zelda Classic 2.5 Build 643 Mac OS X
October.25.2007 - Zelda Classic 2.5 Build 639 Linux
October.16.2007 - Zelda Classic 2.5 Build 635 Windows
October.01.2007 - Zelda Classic 2.5 Build 626 Windows
September.28.2007 - Zelda Classic 2.5 Build 622 Linux
September.28.2007 - Zelda Classic 2.5 Build 613 Mac OS X
September.28.2007 - Zelda Classic 2.5 Build 584 Windows
June.19.2004 - ZC Version 1.93 Alpha/Beta 4
June.19.2004 - ZC Version 1.93 Alpha/Beta 3
June.19.2004 - ZC Version 1.93 Alpha/Beta 2
December.30.2003 - ZC Version 1.93 alpha/beta 1
June.16.2003 - ZC Version 1.92 alpha 187
June.16.2003 - ZC Version 1.92 alpha 186
June.16.2003 - ZC Version 1.92 alpha 185
April.22.2003 - ZC Version 1.92 alpha 184
January.23.2003 - ZC Version 1.92 beta 183
December.24.2002 - ZC Version 1.92 beta 181
December.11.2002 - ZC Version 1.92 beta 180
December.02.2002 - ZC Version 1.92 beta 179
October.20.2002 - ZC Version 1.92 beta 178
October.13.2002 - ZC Version 1.92 beta 177
September.2.2002 - ZC Version 1.92 beta 176
August.20.2002 - ZC Version 1.92 beta 175
August.02.2002 - ZC Version 1.92 beta 174
August.02.2002 - ZC Version 1.92 beta 173
August.02.2002 - ZC Version 1.92 beta 172
August.02.2002 - ZC Version 1.92 beta 171
July.20.2002 - ZC Version 1.92 beta 170
July.20.2002 - ZC Version 1.92 beta 169
July.12.2002 - ZC Version 1.92 beta 168
July.12.2002 - ZC Version 1.92 beta 165
June.16.2002 - ZC Version 1.92 beta 162
June.16.2002 - ZC Version 1.92 beta 161
March.29.2002 - ZC Version 1.92 beta 159
March.26.2002 - ZC Version 1.92 beta 158
April.12.2002 - ZC Version 1.92 beta 152
April.07.2002 - ZC Version 1.92 beta 150
April.01.2002 - ZC Version 1.92 beta 148
March.30.2002 - ZC Version 1.92 beta 147
March.23.2002 - ZC Version 1.92 beta 144
March.21.2002 - ZC Version 1.92 beta 142
March.20.2002 - ZC Version 1.92 beta 141
March.19.2002 - ZC Version 1.92 beta 140
March.18.2002 - ZC Version 1.92 beta 139
March.16.2002 - ZC Version 1.92 beta 138
March.14.2002 - ZC Version 1.92 beta 136
Unknown Date - ZC Version 1.92 beta 135
Unknown Date - ZC Version 1.92 beta 134
Unknown Date - ZC Version 1.92 beta 132
Unknown Date - ZC Version 1.92 beta 131
Unknown Date - ZC Version 1.92 beta 129
Unknown Date - ZC Version 1.92 beta 127
Unknown Date - ZC Version 1.92 beta 126
Unknown Date - ZC Version 1.92 beta 124
March.18.2002 - ZC Version 1.92 beta 123
Unknown Date - ZC Version 1.92 beta 120
January.15.2002 - ZC Version 1.92 beta 117
January.09.2002 - ZC Version 1.92 beta 113
April 3,2001 - ZC Version 1.90
July.21.2000 - ZC Version 1.84
July.15.2000 - ZC Version 1.82
March.28.2000 - ZC Version 1.77
March.27.2000 - ZC Version 1.76
March.15.2000 - ZC Version 1.72
March.12.2000 - ZC Version 1.70
December.12.2000 - ZC Version 1.60
January.03.2000 - ZC Version 1.02
December.29.1999 - ZC Version 1.00
December.26.1999 - ZC Version 0.99 debug
December.22.1999 - ZC Version 0.98 debug
December.18.1999 - ZC Version 0.97 debug
December.14.1999 - ZC Version 0.96 debug
December.06.1999 - ZC Version 0.95 debug
November.28.1999 - ZC Version 0.94
September.21.1999 - ZC Version 0.86
August.31.1999 - ZC Version 0.82
August.05.1999 - ZC Version 0.76
August 03.1999 - ZC Version 0.73
August.01.1999 - ZC Version 0.72
July.23.1999 - ZC Version 0.64
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ZC.com and all content ©1999 Armageddon Games
The Legend of Zelda is a registered trademark of Nintendo of America
Quests are the property of the individual authors.