|ZC Version 1.92 beta 168||July.12.2002|
|Tiles pages increased from 126 to 252. At 260 tiles per page (13 rows of 20 tiles each), that's 65520 tiles. Twice what you had before.
Increased the number of combo pages from 64 to 255. At 256 combos per page, that's 65280 combos.
Increased the maxes for animation frames (for items so far, will do combos and weapons later) from 99 to 255.
Alphabetized the item lists for the item editor and the special item selector.
Renamed the items so they would alphabetize better in alphabetized list. For instance, instead of 'wooden boomerang' and 'magic boomerang', you have 'boomerang 1 (wooden)' and 'boomerang 2 (magic)'.
Fixed the bug where flipping a tile in the combo editor actually flipped the tile in the tile list instead of turning on the flip bit for that combo.
Added a new subscreen type, which adds 8 more slots for items (instead of 4 items across by 3 items down, there would be 5 items across by 4 items down).
Moved the 'New Subscreen' quest rule out of quest rules and into the init data, changed it from a check box to a dropdown box, and added a third option, 'Revision 2' so the new subscreen type could be selected.
Added Din's Fire back as it's own item.
Farore's Wind and Nayru's Love have items added and show up in the subscreen, but don't do anything yet.
Finished the boss keys and added them to the 'Revision 2' subscreen.
Fixed the init data so you can set boss keys to start.
Added the 3 new items (Din's Fire, Farore's Wind, and Nayru's Love) to the init data dialog.
Added a new warp type: i-warp w/wave FX. Somewhat like the light world/dark world warp in Zelda 3.
Fixed the bug where the Zelda 3-style boomerang/hookshot would crash the Windows version of ZC.
Upgraded the graphics library to Allegro 4.02. This should make some things a little faster and more stable. If you are running the Windows version, you should download the Beta 168+ Windows Support Archive.
Update ZQuest.txt so JayeM doesn't have to.|