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Wall Masters are both specific enemies included by default, and an enemy type selectable in the Enemy Editor.

The Enemy

A disembodied hand that pops out of walls to tries and grab Link

Specific Information

Enemy: Wall Master
In The Legend of Zelda: Yes
Old Tiles: 128 - 129
Width: 2
Height: 0
Special Tiles: N/A
New Tiles: 2580 - 2595
Width: 16
Height: 1
Weapon: N/A
Type: Wall Master
Old Tile Animation: Wall Master (NES)
New Tile Animation Wall Master (4-Frame)
Item Set: Rupees
HP: 4
Damage: 2
Weapon Damage: N/A
Hunger: N/A
Random Rate: N/A
Halt Rate: N/A
Homing Factor: N/A
Step Speed: 40
CSet: 7
Old Animation Frame Rate: 16
New Animation Frame Rate: 16
Enemy Class Attributes: Fixed Distance: Yes
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags:
This disembodied hand pops out of the wall to tries and grab Link. If it catches him, it will take him back to the dungeon's entrance.

Enemy Properties

Fixed Distance: If set to no, the enemy advances farther than 2 tiles from the edge of the screen depending on its step speed. This behavior is fixed if this attribute is set to yes.