Wall Masters are both specific enemies included by default, and an enemy type selectable in the Enemy Editor.
A disembodied hand that pops out of walls to tries and grab Link
|Enemy: Wall Master|
|In The Legend of Zelda:||Yes|
|Old Tiles:||128 - 129|
|New Tiles:||2580 - 2595|
|Old Tile Animation:||Wall Master (NES)|
|New Tile Animation||Wall Master (4-Frame)|
|Old Animation Frame Rate:||16|
|New Animation Frame Rate:||16|
|Enemy Class Attributes:||Fixed Distance: Yes|
|Sound Effects:||Death: 10- Enemy dies|
|This disembodied hand pops out of the wall to tries and grab Link. If it catches him, it will take him back to the dungeon's entrance.|
Fixed Distance: If set to no, the enemy advances farther than 2 tiles from the edge of the screen depending on its step speed. This behavior is fixed if this attribute is set to yes.