The Nine Villages
SubmittedApril 23, 2008
obake-san
2.10
An epic quest spanning across an enormous overworld. There are 8 dungeons, and 8 minilevels (dungeons or caves). You can go through 7 more optional dungeons before finally going after Ganon in level 9. A world map creates a expanding array of shortcuts to quickly get from place to place. Tons of songs arranged from a variety of old games. The overworld should look a little familiar, I got the idea looking through the packaged booklets from my old Zelda cartriges. I made the game easy to moderate difficulty I guess, it's hard to tell. I also made an extremely thorough walkthrough for the quest, where you can choose to see limited information on where to go next, a detailed set of instructions for what to do, an item/HCP checklist with locations, and complete maps for every section of the game. Check the readme.
Story, abridged version.... Somewhere between Zelda 1 and Zelda 2 on the timeline: Ganon appeared out of nowhere. He stole the triforce, but luckily the triforce of wisdom had been split up across the land to keep him from getting his hands on it. He waited for somebody else to do his work for him. Ganon attacked the newly built North Castle and took it for miself. Luckily, the King had not had a chance to move everything and make it his new home. The forces of Hyrule were divided, although most of them stood in the Great Palace, an old castle where the kings of Hyrule have ruled for generations. There was one village that had to actually move from their homes into the nearby mountains. A small entourage protects a young swordsman of the Link bloodline as he travels from the Great Palace to the hidden safety of New Kasuto, and was ambushed along the way. He finds himself unarmed at the entrance of a cave with enemies all around him.
Me, me, me. Tiles taken from radien, princemsc, ccc, marcus, wildbill, plus some custom tiles I made myself. Music direction by me, with help from knives, maxov, and johna. Beta testing was pretty much all me until some of you fans find mistakes. I played through so many times I'm sick of looking at the quest. this is version 0.8
- Each level has 2 items in it, plus a heart container and triforce piece. - Each minilevel has 1 item and a HCP for the boss (the first minilevel has a full heart container). - 4 of the optional dungeons have an item and HCP (the first has 2 of each actually) - 3 of the optional dungeons have a magic spell and a magic container. - Each town has a HCP within its boundries, or in an area next to the town with no enemies at all. - Bombable rocks are all obvious in the overworld, most burnable bushes are too. - Your bombs and fire will not hurt you. - Getting lost in the Lost Woods is easy to do. Use the whistle to open a portal to the beginning. - Walkthrough.... I can't make it any easier than that.
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